WHO AM I?
I'm Joshua Zack, a chilean Game Designer since 2017 and passionate about games since forever.
I love creating interactive worlds that everyone can travel to and have a great experience. This portfolio reflects all my love and attention to details in each project that I have been working on.
My objective is to learn the most from every opportunity or challenge, while giving people games made with love and determination.
EXPERIENCE
game designer
jun 2022 - today
lead game designer
aug 2022 - today
game developer
jan 2022 - jun 2022
SKILLS
Monolith is a wonderful project where I had the opportunity to work as a Level Designer, i was mainly in charge of putting together the levels grayboxes, new mechanics, puzzles, cinematics and both encounters and boss fights.
In addition, I also worked on the documentation of these levels and I had the privilege to come up with new bosses and mechanics to improve the game experience.
Unreal 4
Cinematics
Level Design
Boss Design
01.
Mechanics
Delivery Royale is a personal project i work in my spare time, it's a battle royale racing game where you have to be the fastest to deliver your package!
I have the opportunity to work as Director and Lead Game Designer, devising mechanics, game flows and programming them into the game.
02.
Game Design
Unity
Programming
I also worked on interactive educational playful projects for schools throughout Chile in conjunction with the National Service for the Prevention and Rehabilitation of Drug and Alcohol Consumption (SENDA).
On this occasion, my role was as a programmer in Construct 3 applying interactive mechanics and building each level and UI of the interactives assigned to me.
Programming
Construct 3
03.
THANK YOU!
joshuasepulveda.c@gmail.com
+56975988901